![xcom long war weapons xcom long war weapons](https://www.ufopaedia.org/images/4/40/Credit_Laser_Weapons_Long_War.png)
Their low base crit chances are offset by proximity/flanking bonuses.
![xcom long war weapons xcom long war weapons](https://i.ytimg.com/vi/_ziuxYNdicU/maxresdefault.jpg)
Shotguns have limited range but high damage. SMGs gain aim for being in close proximity (+5 aim per tile closer than 10). Their base ammo is 2 (increased by ammo conservation), and their base damage is 75%. They grant a +0.6 mobility bonus, have very high base crit chances, and grant extra damage during critical hits. SMGs (Submachine Guns) are light weapons, with a focus on flanking and scoring critical hits. Carbines gain aim for being in close proximity (+5 aim per tile closer than 10). Their base ammo is 2 (increased by Ammo Conservation), and their base damage is 75%. They grant +0.6 mobility and +15 aim, and have moderate base crit chances. Battle Rifles gain aim for being in close proximity (+5 aim per tile closer than 10).Ĭarbines are lighter versions of Assault Rifles. Their base ammo is 2 (increased by Ammo Conservation), and their base damage is 125%. They trade mobility, ammo capacity, and crit chance for increased damage. Assault Rifles gain aim for being in close proximity (+5 aim per tile closer than 10).īattle Rifles are heavier versions of Assault Rifles. Their base ammo is 3 (increased by Ammo Conservation), and their base damage is 100%. While there are weapons that are only available to one or a few classes, each class has several weapons to choose from.Īssault Rifles are the baseline rifle, providing a decent balance of mobility, accuracy and firepower. Long War broadens the amount of weapons available, both by increasing the number of weapon tiers, and increasing the number of weapons that are available in each tier. Pistols, Machine Pistols, Carbines, and SMGs SAWs, Sniper Rifles, Shotguns, and Rocket Launchers The weapon classes are, in descending order of base damage: Several classes of weapons occur at each technology level.
![xcom long war weapons xcom long war weapons](https://hisgames.org/images/138/xcom-long-war_47971.jpg)
Ballistic weapons use the same models as EXALT ballistic weapons in vanilla.
Xcom long war weapons upgrade#
You will want to upgrade to superior guns in the long run. These are the basic weapons you start with - they are relativity unchanged in Long War Rebalance.
![xcom long war weapons xcom long war weapons](https://briefnews.eu/wp-content/uploads/2017/01/XCOM2-Muton.jpg)
Weapon Types Weapon Tiers Conventional/Ballistic Overall, there are a significant number of minor and major changes to weapons and support items in Long War Rebalance.